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Joined 3 years ago
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Cake day: July 18th, 2023

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  • Just following up, here are a couple things that point to the issues within the first minute:

    • Credits are cut off and not fully visible, framing in general feels off. Also, why 1:1 screen ratio?
    • Music during the intro sequence cuts in and out, almost like the audio is tied to the scene and not just being played.
    • Multiple clear AI content issues. Janitor is magically pulling suitcase, character turns around in a chair without moving, etc.
    • Dialog is rough and not delivered well and due to AI the scenes jump around a lot causing a lot of confusion.

    Maybe it gets better, but that’s a really rough just for the intro. You can’t say you spent a lot of time on it and then have such basic visual issues. Sure AI video is difficult to generate and control, but if you’re going to use it, learn how to use it correctly.



  • It doesn’t get a lot of love, but my favorite has always been Sonic Adventure. It was the first real 3D sonic and the open world, multiple playable characters (Yeah the fishing sucks), and level pacing made it stick out for me.

    Its one of the few sonic games where I feel like you don’t have to memorize a level’s paths to actually play the game well. You feel like you’re moving fast, but still feel like you can make active decisions while playing.

    However, that probably puts me on the outskirts of the sonic fandom.






  • You may want to check if that’s 90% of active utilization or things just holding onto the memory “just in case”. If your running CAD, gaming, and have containers actively running at the same time, then yeah 32GB may just be cutting it, but I would find it suprising that you’re actively using 90% frequently.

    I guess more ram could mean not having to worry about spinning the containers up and down, but the only time I hit anywhere near 32GB is when doing heavy data workloads and those are times I’m not worried about running anything else.