MadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 2 months agogreebles!!mander.xyzimagemessage-square16linkfedilinkarrow-up1136file-text
arrow-up1136imagegreebles!!mander.xyzMadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 2 months agomessage-square16linkfedilinkfile-text
minus-squarepolotype@lemmy.mllinkfedilinkEnglisharrow-up1·2 months agoYesn’t, it is much harder to compute shadows with a displacement map than with a mesh
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·2 months agoI’m no expert, so…yes, i guess :-)
Yesn’t, it is much harder to compute shadows with a displacement map than with a mesh
I’m no expert, so…yes, i guess :-)