- cross-posted to:
- fuck_ai@lemmy.world
- cross-posted to:
- fuck_ai@lemmy.world
The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.
Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.
Oh don’t worry. Some AI boot licker will come to defend this as well. “WelL yOu SeE nOt EvErYoNe HaS tHe TiMe To PlAy GaMeS. ThIs WiLl MaKe GaMiNg MoRe EfFiCiEnT.”
I’ve come to loathe the term efficiency
Why even bother living. Just get “AI” to live for you, and recycle your meaningless meat form.
You exist to be exploited for the benefit of the shareholders. This allows you to work so many more hours a day.
First they came for our jobs, next our hobbies, now for our very entertainment ? Who could ever ask for a feature such as this !?
look, on the bright side they burn up every ressource on the planet.
Next new AI feature; an AI that can watch the series/films for you, think of all the time you can save!
Can it spit on me and tell me I’m worthless? We’ve got a long way to go is all I’m saying.
Are we all certain they haven’t just been asking an AI trained on Pimp My Ride clips for advice? This path seems to point to “we heard you like AI, so we put an AI on your AI to use your AI”. And only X to the Z can save us now
They need it to do something, anything, to justify the investment. As time goes and the sunk cost gets worse, the attempts will be more desperate.
This kind of feature will be for a fee.
They are all looking for a “killer AI app”.
This is why “consciousness” is trying to be marketed as achieved. This assumes the tasks performed can be varied, adapted to, and the AI left unattended while its rich owner fucks off and no longer has to pretend to pay insurance premiums for workers.
They don’t just want the machines to create the art and music for us, they want them to consume it for us too, so that we’ll have more time to slave away at our jobs.
Wake up, babe - the stupid ass patent wars are back again, AI edition.
The other thing the helps people get unstuck in games is good game design. 🙃
<sigh> I suppose this is just the equivalent of reading a game guide that someone has written, but this feels like it could remove too much friction. Are you playing the game if everything just becomes a tutorial?
My biggest fear with this is an arms race between puzzle developers and these solvers. I hope devs never design their games with the expectation that players will use AI
Hell I’d make the puzzles in such a way just to confuse the AI “helper”.
That is kind of same thing. I don’t want the existence of AI solvers to influence how a puzzle is designed at all
I mean… Use the developers console or a cheat if you’re stuck with something and want to continue playing, or just quit the game. There’s no need for an AI to do this.
I do wish that more games still had cheats. It does feel a bit like a lot of newer games have foregone them entirely. You can’t type plane into GTA V, and have a plane materialise, like you could in Vice City, for example.
You’d need to mod it in.
I’m not a gamer, but besides getting stuck at one point of an otherwise great game, I read that people were paying gamers in other countries to play as them and “power up” their characters. If that’s true, it could conceivably be a “job” for AI.
On the other hand, how do people buy games that are so frustrating that you actively pay money to someone (person or AI) to play them for you? It goes completely against my idea of what a game represents.
It’s just p2w with extra steps. Pay to get stronger, or pay someone to play for you to get stronger. When games are designed to either make you play a lot or pay to get stuff to make you stronger, some people will gladly pay to either feel powerful, or just skip enough of the grind that they can focus on what’s fun.
I kind of get it, but at the point where I’d be spending hundreds or make someone play for me, I’d just look for a different game.
It’s just that games should have a balanced ‘just the story’ mode where you both feel like you’re actively playing the game but not be frustrated at the hardness. If some impossible perfectly execute or die versions of a campaign exist, then it should also have a leisurely immersive stroll. choose your own adventure movies should be an option. Like those game books that used to exist (Lone Wolf etc); some people roll the dices and play, but just going through the options is no less fun.
I can see why someone would want an AI helper to help ‘finish the game’ because there are games that are locked away by skill when all you want to see are the stories and options. but it’s the fault of developers and gaming culture as a whole if ‘games are supposed to make you feel powerful’ are the only demand that are being catered to. Why should enemies in Core Keeper get stronger in multiplayer when it’s just a local game; sometimes you just want to coop marauding through the biomes, and that’s not a vanilla option.
A STRANGE GAME.THE ONLY WINNING MOVE ISNOT TO PLAY.Clearly they think that gaming is the same as working.
Ain’t this just botting?
Then they tell publishers and game developers that more players finish their games on Microsoft’s platform than any others!
This sounds like the ironically good version of the Nemesis System patent - no AI helpers in non-Microslop games for the next 20 years.
Im definately contrarian here. I like games but some aspects a hate. I would totally give over to a helper for platforming and all sorts of stuff I hate. Heck I like things like the ff12 gambit system. I love rpgs because I like to setup and build and see how it goes.
I would just choose to play games that aren’t mostly things I hate 🤷♂️
I guess it could be used to get through forced stealth segments in games with absolute dogshit stealth mechanics, but I would rather just see developers not put forced stealth levels in their game that wasn’t built to do stealth mechanics well.
its not most but like elden ring had platforming I would 100% allow the agent to go do. Lets me clear I have watched people do it without editng out their save scumming and these are the people good at it and it took a few tries. Again the game is not mostly that. but that is in it and games like to throw like that particular thing I hate pretty often.
The first jump that the DEVS point you toward in that one platforming area is so fucked. The only jump worse is the one in DS3 to get the Firekeeper Set. The geometry in both instances is hella fucked. 😩
honestly I hated both of them. actually one thing my wife and I talked about the game in terms of graphics was how it trigger both of our aggrophobias. Whats funny is hers is worse in real life but im easier effected virtually. All the ledge areas made me nervous as heck.
Prior art: I remember a long time ago seeing a video of a Barney (as in purple dinosaur) video game for little kids that would just start playing itself if you didn’t touch the controller for a while. It was a side scroller, probably NES/SNES/Genesis.









