- cross-posted to:
- nintendo@lemmy.world
- cross-posted to:
- nintendo@lemmy.world
A legend, reborn.The Legend of Zelda: Ocarina of Time is coming to Nintendo Switch 2 later this year.
A legend, reborn.The Legend of Zelda: Ocarina of Time is coming to Nintendo Switch 2 later this year.
Better not be an open world game.
Ocarina of Time was already very open world. Once you beat the Deku Tree almost the entire map opens up. You can go anywhere anytime except for west of the bridge the Gerudo Valley and a couple of small areas that house the entrances to temples.
No, Ocarina of Time was not an open world Zelda game. It was “open zone,” if that, and was only non-linear in like, two places. Only some of the temples as Adult Link could be completed in a different order than intended. Ocarina of Time is a linear game, with a curated experience. You more or less accomplish a task that unlocks the next place you need to go. Sure, you could technically go to the front door of some areas despite you never needing to, but doing so was pointless because it was just a barrier until you completed the necessary task to unlock it. The order of those places getting unlocked is more or less the same for every playthrough.
This is different from the open world Zelda games, where going somewhere is technically never pointless, because you can always access everything from any point in the game (making Quest Items meaningless, which is likely why they were removed from those games).
I think you’re splitting hairs a little bit but I think OoT is much more open world than open zone. Open zone is Sonic or Mario Odyssey. Oot is open world because, like Link to the Past and OG Zelda before it, it’s one big explorable map full of secrets to find at side quests to do at will.
The story progression is structured but that’s not at odds with being open world.
My prediction is that the map probably becomes one large and more cohesive map while the story remains structured.
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It was not even close to being an open world game lmao
You beat the tutorial area, then most of the map becomes explorable. You’re free to roam around the world doing side quests and collecting items. Sounds pretty open world to me. It’s not the definitive open world game but it’s pretty open world.
The OG was a fucking open world game. The whole series has been pretty much open world, give or take a couple games, since the first entry.
Open World Game - Gameplay and Design
Ocarina of Time’s maps are NOT designed as non-linear areas with many ways to reach an objective. Areas in Ocarina of Time are funnels that direct a player to the exit or to the entrance of a dungeon necessary to the linear progression of the game.
The only way to get to Dodongo’s Cavern is through the Path to Death Mountain. The only way to get to the Water Temple is from Lake Hylia. The only way to get to the Shadow Temple is from Kakariko Village Graveyard. While some areas connect, such as Zora’s Domain connecting to Lake Hylia, or Lost Woods connecting to Goron City, these are not “non-linear paths offering many ways to reach a goal.” Each of these is an item-gated shortcut, requiring progress in the linear game to obtain the necessary items to unlock the shortcut.
Ocarina of time says “I know you want to go through that door, but it is locked. Come back when you have the correct key.”
An open world game says “What is a lock? What is a door?”
Open world games have gating, and not just being stuck on tutorial island for a while.
You’re off your rocker if you think Zelda hasn’t always been one of the examples of “open world game.” Most of em, anyway.