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Joined 20 days ago
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Cake day: September 28th, 2025

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  • I’m not a marine biologist, so I can’t speculate on what the best alternative is for these whales, but I would like to imagine there are more options than the binary of “kill them” or “throw them to the wolves sharks”.

    Marineland is just parroting the euthanize option because they’re upset they couldn’t make a quick buck by selling them to China. It’s a hissy fit tactic to try to un-block the sale.

    If the whales are not able to be released in to the wild, I’m sure there are plenty of other facilities out there that would be able to care for them. Marineland might need to pay them to take the animals in, but it should be their obligation to do so if they’re unable to support the quality of life they need themselves.













  • That season was a fairly close adaptation of The Last Wish, which is a collection of short stories in the Witcher universe and explains why the first season was more fragmented and episodic.

    It is the first book in the Witcher series and sets a lot of the very formative worldbuilding details that resurface later on, and so it makes sense for it to be the first season, but subsequent seasons would have to be different.

    From my anecdotal experience, I think more people liked the first season than the ones that followed. But I don’t think it was necessarily because of the shift from episodic plots to the serialized season-long plots that followed. I blame the fact that the writers for the series felt they could write better than the original author and started doing their own thing with it.

    Original writing can be good, and there are definitely some parts of the Witcher books that haven’t aged well (or simply wouldn’t be good fits for TV), but the TV writers took a chainsaw to the plot when they probably should have taken a scalpel, and if that happens too early and too severely in a story, it just snowballs and gets worse from there.



  • There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.

    There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.

    There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.

    Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.