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Joined 2 years ago
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Cake day: July 9th, 2023

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  • “How would the game be worse if it had an easy mode?”

    Adding an easy mode changes the experience even for hardcore players because:

    • Design intent shifts. Once multiple difficulties exist, developers design around them. Balancing, encounter pacing, even story beats get shaped by the lowest common denominator.

    • Cultural meaning shifts. If a work is known as “brutal but fair,” its identity collapses when an easy bypass exists. (Dark Souls without consequence isn’t Dark Souls; Cuphead without punishment isn’t Cuphead.)

    Easy mode doesn’t just let more people in; it makes it a different game. Saying “just don’t play easy” is like saying “why not release a PG-rated Terrifier with no gore? Horror fans can still watch the R version, so what’s the harm?”

    The harm is you no longer made Terrifier.


  • (Ill reply to both parts in separate replies)

    Subtitles/dubs are translations. They adapt language, not pacing, cinematography, editing, or structure. That’s fundamentally different from altering a game’s difficulty, which changes the mechanics, the thing the art is built from and differentiates it from other mediums.

    A better analogy:

    • Subtitles are like adding glasses so more people can see the same painting.

    • Easy mode is like repainting sections of the canvas so it’s “clearer.” You can call both “accessibility,” but one preserves the work, the other mutates it.

    Furthermore, language isn’t a good metric by which to compare analogies because games are also translated.


  • Accessibility in film delivers the same work to more people. Accessibility in games can cross the line into creating a different work entirely, because the interaction itself is the art, not just the visuals or sound.

    Saying “most players never saw the end of Cuphead” isn’t proof of failure; it’s proof of selectivity. Just like not everyone finishes Infinite Jest, but it doesn’t mean Wallace failed as a writer.

    Cuphead was made to invoke arcade game feelings. The gameplay is brutal by design. That’s the point.

    It’s like watching Terrifier and throwing up half way through, storming out of the cinema and saying “the acting was good but it was too violent, I wish I could watch a version of the movie without the gore”



  • Zozano@aussie.zonetolinuxmemes@lemmy.worldFish rules
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    9 days ago

    Most scripts need to be executed in a posix-compliant shell

    Simple. Just add #!/bin/bash to the start of your script and call it a day.

    Or use #!/usr/bin/env bash if you’re goated with the sauce. This won’t work if you’re not goated with the sauce.

    Those who are goated with the sauce know what’s up.



  • I can’t tell if you’re being ironic or not lol.

    I’ll write my response as if you’re being sincere;

    Cabin in the Woods is one of my all time favourite movies, but the entire premise is built around horror movie tropes.

    The “gods” mentioned at the end of the movie are the movie viewers themselves. They “demand blood” (watching a splatter movie for the sake of watching people get killed).

    It’s a requirement that “the virgin” be the last one killed, but the death is optional (this is a staple of horror movies; the ‘Final Girl’)

    One of the literary devices the movie toys with is the idea that ALL the horror movies we’ve seen are part of the same universe, and the guys in the offices are the ones pulling the strings to entertain us.

    The entire movie is one giant nudge-nudge, wink-wink for people who love to get meta with horror movies.

    If you enjoyed it regardless, that’s fine, but my point was that it would be a bad product if it tried to accommodate for viewers such as yourself.



  • Studio Ghibli movies should never be dubbed or subbed. You just have to learn Japanese to enjoy them, just don’t watch them if that’s not for you…

    I feel this is a false equivalence.

    If you wanted to make a movie analogy, I’d say it’s more like a movie having subtle subtext or context which would make it’s message or intent more difficult to comprehend.

    Imagine if someone watched The Cabin in the Woods (satire movie about horror movies) and said it was a bad movie because it wasn’t scary.

    I think its fair to say that person would have low film literacy at least.

    How do we compensate for that? Should movies start offering accessibility features so every viewer can have the ability to know foreshadowing, film cliches, or meta-narrative devices?

    I feel like giving viewers an option before a movie to say “i have low media literacy”, which would result in popups during the movie to say “hey, this is a callback to the Hellraiser franchise” would be insulting to the creators.

    The film wasn’t made for casual movie viewers, it was made for a specific audience. The creators aren’t obliged to make it more easily digestible.

    Edit:

    Satire falls apart when it’s spoon fed.

    If difficulty is part of the games design, then reducing it is functionally similar to explicitly stating irony to a viewer.