Even just the idea of having to ‘grind’ for a virtual currency, it’s something that modern games do and it turns them into a job.
Yes, I said it.
Games that have long grind hours just to access basic resources.
These are really a second job sometimes, thinking of always online games like rust too.
I like my games to be on when I need them to be. To save an be able to go back to them whenever i feel like.
Earthbound had a commentary from the lead programmer and creator of the game in the same tone, that his game would be easy to save, quit and restart in a very casual way by design (ness’s dad personally calls you, the player, if the game runs for long enough, to basically tell you to go touch some grass).
I have found certain modern titles to be made for long hour daily marathons, else you’re not adavncing enough.
I emulate old stuff now.
Even just the idea of having to ‘grind’ for a virtual currency, it’s something that modern games do and it turns them into a job. Yes, I said it. Games that have long grind hours just to access basic resources. These are really a second job sometimes, thinking of always online games like rust too. I like my games to be on when I need them to be. To save an be able to go back to them whenever i feel like. Earthbound had a commentary from the lead programmer and creator of the game in the same tone, that his game would be easy to save, quit and restart in a very casual way by design (ness’s dad personally calls you, the player, if the game runs for long enough, to basically tell you to go touch some grass). I have found certain modern titles to be made for long hour daily marathons, else you’re not adavncing enough. I emulate old stuff now.