I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.

I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.

  • yeehaw@lemmy.ca
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    2 days ago

    What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.

    • bilgamesch@feddit.org
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      2 days ago

      epic sound track

      That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.

      • yeehaw@lemmy.ca
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        4 hours ago

        I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.

        What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.