• Arcane2077@sh.itjust.works
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    1 day ago

    As I said, I believe you’re in for some big surprises. Judging by your comments though, you’re not very likely to appreciate them. You’ve decided that your lack of context is proof there is none, and that’s a very dull way to see the world

    • MentalEdge@sopuli.xyz
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      1 day ago

      I’m genuinely confused.

      What do you mean? What did I miss?

      Why are you downvoting me for having an opinion, and why are you passive aggressively shitting on my ability to comprehend media?

      And unless this comes to PC, I’m not in for any suprises. But I’m more than willing to give Laufey a chance if it does.

      • Arcane2077@sh.itjust.works
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        1 day ago

        What did you miss? All of her journey. I’m not downvoting you for having an opinion.

        That’s cool, I’m gonna borrow a friend’s PS5 to play it, eventually

        • MentalEdge@sopuli.xyz
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          1 day ago

          That’s just insulting. If you’re not gonna elaborate then don’t say anything at all.

          TLDR: It’s not a lack of context that bothers me. It’s that no context that would work within the narrative themes of the games, exists.

          Long version:

          The part of her journey that’s in GoW/GoW:R happened before her death. GoW Laufey takes place after that, not before.

          I’m worried that this new game is muddying the thematic weight of GoW, and GoW Ragnarok.

          Fey is (was) DEAD. Kratos and Atreus accept this and spend the two games mourning, moving on, and finding themselves in a world without her. While honoring her life and living in a way that does not erase or ignore the fact that she lived. They learn many things about her that they did not know, and feel her love for them live on in the things she has set in motion. They embrace her presence even as she is truly gone. The narrative stresses this multiple times.

          That she exists, anywhere (after her death), undermines this.

          It undermines the underlying difference pinning Odin against Kratos.

          Kratos and Atreus accept death, and that it is something beyond that which can or should be understood. Odin does not, and seeks to unravel it like it’s just another law of nature. Like gravity.

          The mask should not be explained. Death isn’t a mystery to be solved. It’s an unknowable to be accepted as such.

          The games are about being at peace with that.

          Laufey not being gone literally means Kratos and Atreus are wrong in their acceptance that she is gone.

          Hell. It means Odin had a point.

          The only way this works is if it’s a spin-off that NEVER ties back into Kratos’/Atreus’ timeline, but that they are doing this at all is not a good sign to me. I do not trust them to not undermine their own themes in the face of the potential fanservice that reuniting Fey, Kratos and Atreus would be.

          It’s not a lack of context that bothers me. It’s that no context that would work within the narrative themes of the games, exists.

          They have written themselves into a corner that I suspect will inevitably lead to events I don’t think should happen, and explanations for things that should not be explained.