I take my shitposts very seriously.
- 6 Posts
- 390 Comments
rtxn@lemmy.worldto
Linux Gaming@lemmy.world•How do I run two programs in the same Lutris instance?English
14·1 day ago“Run EXE inside Wine prefix”

It might not work, though. I’ve tried to use a similar tool with Snowrunner, it found the process, but didn’t actually work.
rtxn@lemmy.worldto
Linux Gaming@lemmy.world•No Man's Sky Multiplayer works on Steam Deck, but not Arch LinuxEnglish
2·1 day agoOne of these might help: https://steamcommunity.com/app/275850/discussions/0/601902145259725017/
Although I wouldn’t be surprised if it was caused by NMS’s own network backend. When the Corvette update was launched, multiplayer was fine on my work computer, but did not work on my home PC. It’s a constant dumpster fire.
3-day timeout. Stop being a dick.
rtxn@lemmy.worldto
Selfhosted@lemmy.world•How to propperly Ansible and selfhost without burning out?English
9·8 days agoIs this what normies feel like when Linux users tell them to just use Linux? I have some apologies to make.
rtxn@lemmy.worldto
Games@lemmy.world•A cool feature/mechanic you want to see in games againEnglish
6·8 days agoMy opinion is the exact opposite. Narrative games, even action shooters, need to have high action and low action parts in balance. If high action segments are excessive, it can lead to combat fatigue. If low action parts are excessive, the player gets bored and the pacing dies.
Half-Life 2 E1, the “Low Lives” chapter, has probably the most stressful combat in the game because the player has to balance so many things. Shooting the zombies attacking Gordon versus helping Alyx fight. Helping Alyx versus keeping the flashlight charged. Firearms versus explosive props. All of that in oppressive darkness. Combat fatigue sets in. The short puzzle segments, even as simple as crawling through a vent to flip a switch, are opportunities to take a breath, absorb the environment, and prepare for the next segment – especially at the end of that particular chapter, when the player escapes the zombies and has a chance to wind down.
At the same time, puzzles, by their slower nature, are excellent for delivering narrative and player training, and to let the player absorb the atmosphere. Alyx’s first encounter with the stalkers in “Undue Alarm” wouldn’t have had the same emotional impact if the player could just pop them in the head and move on.
In contrast, most of “Highway 17” is just a prolonged vehicle-based puzzle. By the time the player reaches the large railway bridge, they might be sick of driving. I know I was. It’s a relief to finally engage in some platforming and long-range combat while traversing the bridge.
So what are the narrative values of my two examples? The cinderblock seesaw in “Route Kanal” is just player training. A show, don’t tell method to let the player know that physics puzzles will be a factor. It’s also a short break after the on-foot chase, before the encounter with the hunter chopper. In “Water Hazard”, the contraptions serve a larger narrative purpose: they’re the tools of the rebels’ refugee evacuation effort. The player utilizes them like one of the refugees would have.
rtxn@lemmy.worldto
Games@lemmy.world•Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"English
9·8 days agoauto complete
It’s called lexical analysis or lexical tokenization. It existed long before LLMs (as long as high-level programming languages have, since lexical analysis of the source is the first step of compilation), it doesn’t rely on stolen code, and doesn’t consume a small village’s worth of electricity. Superficial parallels with chatbots do not make it AI – it’s a fucking algorithm.
Besides, there is a world of difference between asking a clanker to spit out a Python function that multiplies two matrices, and putting the knock-off Shadowheart from TEMU in a million-dollar game.
rtxn@lemmy.worldto
Games@lemmy.world•Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"English
9·8 days agoThen you should hold yourself to higher standards than “people”.
rtxn@lemmy.worldto
Games@lemmy.world•Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"English
27·8 days agoMaybe some people, who are an ocean away from me, have been gaslit into thinking they can’t be anything other than consumers. I know it can be difficult to grasp the concept, but you can refuse a service if the terms are unacceptable. It is possible to go into a transaction with open eyes and full knowledge of the rights granted to you by law and responsibilities demanded of you by the contract.
That’s why I say “customer”. It’s a reminder to myself that I should demand equitable treatment, even if the chances are slim unless the courts get involved. You don’t have to jump into the meat grinder willingly.
rtxn@lemmy.worldto
Games@lemmy.world•Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"English
44·9 days agoconsumers
This is very much a pet peeve, but be careful about how you use “consumer” versus “customer”. They each imply completely different power dynamics.
rtxn@lemmy.worldto
Selfhosted@lemmy.world•Anubis is awesome and I want to talk about itEnglish
18·9 days agoPOW is a far higher cost on your actual users than the bots.
That sentence tells me that you either don’t understand or consciously ignore the purpose of Anubis. It’s not to punish the scrapers, or to block access to the website’s content. It is to reduce the load on the web server when it is flooded by scraper requests. Bots running headless Chrome can easily solve the challenge, but every second a client is working on the challenge is a second that the web server doesn’t have to waste CPU cycles on serving clankers.
POW is an inconvenience to users. The flood of scrapers is an existential threat to independent websites. And there is a simple fact that you conveniently ignored: it fucking works.
Interface configuration and DNS resolution are managed by different systems. Their file structures are different. It’s been like this for many decades, and changing it is just not worth breaking existing systems.
rtxn@lemmy.worldto
Selfhosted@lemmy.world•Anubis is awesome and I want to talk about itEnglish
25·9 days agoNo numbers, no testimonials, or even anecdotes… “It works, trust me bro” is not exactly convincing.
rtxn@lemmy.worldto
Games@lemmy.world•A cool feature/mechanic you want to see in games againEnglish
43·9 days agoI want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.
rtxn@lemmy.worldto
Games@lemmy.world•Paradox Takes the Blame for Vampire: The Masquerade - Bloodlines 2 Sales Flop, Announces $37 Million Write-DownEnglish
11·10 days agoThey absolutely are, in terms of gameplay. Ozzy Mandus and The Crank Hog Machine sacrificed most of the gameplay Frictional’s Amnesia became known for. There are no light mechanics. Barely any physics puzzles. The pigmen are braindead, which removes the challenge and the tension. Even if it’s a better story and atmosphere than The Dark Descent, it’s a lesser game. Even Still Wakes The Deep only goes as far as “throw the object to make the thing look away” when you’re not just responding to non-diegetic prompts.
You can make the argument that walking simulators have a place in the gaming landscape, and you’d be right, but by their nature, they are the exact opposite of what Bloodlines 1 was and what Bloodlines 2 should have been. Why Paradox decided it was a good idea to entrust with it a studio that has only made things that it never should have been is a fucking mystery to me.
rtxn@lemmy.worldto
Games@lemmy.world•Epic boss Tim Sweeney thinks stores like Steam should stop labelling games as being made with AI: 'It makes no sense,' he says, because 'AI will be involved in nearly all future productionEnglish
8·11 days agoThere is a massive secondary market for in-game items (primarily CS skins) that Valve refuses to combat or even officially acknowledge. Some of it is legitimate, some of it is literal lottery for children. And since every transaction takes place on Steam, they get a cut of that.
rtxn@lemmy.worldto
Games@lemmy.world•Epic boss Tim Sweeney thinks stores like Steam should stop labelling games as being made with AI: 'It makes no sense,' he says, because 'AI will be involved in nearly all future productionEnglish
265·11 days agoValve revolutionized Linux gaming; Tim categorically rejects it.
Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
All that on top of what they did with third-party exclusives.He’s like that annoying kid who didn’t get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.
rtxn@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
20·12 days agoFor over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.
For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can’t/won’t operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.
If this is as significant an issue as you imply, please link some credible sources.
As far as I can tell, the “Chinese server” (or EU server) is just a public ID and Relay server, and necessary for the application to function unless a self-hosted server is used.


Tailscale should work. It uses Wireguard and does some UDP fuckery to get around the firewall and NAT (including CGNAT). I can stream Jellyfin through it at 1080p native with no significant buffering, it’ll work for music.