

Well we knew the price didn’t include the tarrifs when we saw Europe get absolutely crazy high prices. Higher than the US and a lot higher if we take into account the dollar tanking right now.
Well we knew the price didn’t include the tarrifs when we saw Europe get absolutely crazy high prices. Higher than the US and a lot higher if we take into account the dollar tanking right now.
Getting good data would be very hard, a dial indicator probably won’t work very well with 0.2mm layer height and smaller. Maybe a laser would work better, but the amount of noise would be pretty high since 3D prints usually aren’t as consistent to begin with.
A much better way this is done these days is an accelerometer on the print head. Then you can put the printer through a test program which wiggles the thing in different directions at different frequencies. The accelerometer can compare the expected result with the actual result and can pick out any weird oscillations or ringing of the machine. The data from this can then be applied when slicing, to compensate for the machine properties.
This is a pretty standard function on most high-end printers these days. And is even in reach for cheap machines, since you can buy USB accelerometers for this purpose. The downside of those is the USB cable skews the result a little bit, but if mounted permanently and the cable routing is done well it can work great.
Yeah it’s the difference between playing an old game today and remembering what it was like to play in the past. Not the same thing at all.
Plus a big part of old games these days is decompiling it, so you can recompile to run with higher framerates, higher resolution and without emulation. It’s also possible to add nice QoL features and entire new game modes.
Just look at what Ship of Harkinian has done with OOT. It looks great, it feels like OOT still, but has the nice quick buttons. And if you want to experience the game like it’s brand new, there is the randomizer. And similar projects exist for other old games.
And there’s also people going through the code, figuring out glitches. And how certain mechanics worked, nobody understood very well back in the day. Discover Easter eggs that were never found.
That’s game preseveration, not some AI fever dream if you squint a bit it kinda sorta looks like the old game.
A lot of the AI stuff I’ve seen from Microsoft also sucks hard and they know it. But they operate under the assumption these LLM systems will get better and better. Like this game thing they admit it sucks now, but imagine what it could be one day. However the reality seems to show more and more the point of rapidly diminishing returns has been reached. Throwing more data and processing at the thing isn’t going to make it a lot better.
They are also so busy inventing new AI features nobody wants. Putting new flashy buttons everywhere and doing awful tech demos. They completely forgot to make actual useful features. For example a thing that happens a lot when working with less computer capable people, is people sending screenshots of Excel data. How awesome would it be if instead of helping write a new signature, the AI would go: “Wow what an asshole, sending a screenshot like that. Here is the original data so you can copy paste.”. Or when trying to send an email without the attachment that really should have an attachment, it warns you. It already does this, but I think it just triggers on certain keywords like attach. This would be an excellent use case for an LLM, where it doesn’t even matter much if it’s wrong some of the time.
For me personally “AI” in the form of LLM can fuck all the way off. It certainly has it’s uses, but this all in use it everywhere for everything has made me hate it. And the misleading marketing making people think it’s basically AGI is wrong on so many levels.