

Well it wouldn’t be a single pixel then, would it?


Well it wouldn’t be a single pixel then, would it?


I love when games have extended post-release development like this so you can watch them continue to grow and evolve. Terraria in particular has been going for so long that some of the new additions come from suggestions by the dev team’s children.
(Actually that was already true several years ago. I’m expecting their grandchildren to begin contributing ideas any day now.)
It’s rare, but putting cooldowns on basic moves.
I’ve been playing V Rising lately and it does this weird thing where dodging and blocking are equippable spells with (usually) 8-second cooldowns. In return they also get powerful side effects, but I’d rather have a normal dodge or block button I can use at will than have them relegated to yet another move I use whenever I notice the cooldown has expired.
It doesn’t help that your basic movement speed is glacial. Winning boss fights come down more to your character’s stats than actual player skill since you can only dodge a few times a minute and bosses love throwing out a half dozen AOEs every few seconds, turning them into DPS races.
Soloable games that are balanced for multiplayer. It almost always means that basic tasks take ten to a hundred times the resources they should, and arbitrary timers are added to crafting and upgrading to slow down progression.
It’s the bane of survival crafting games especially.


Time to bring back the finger command?


That’s how it works. A mod provides builds tied to specific beta branches, and a player is given whichever mod build is most closely tagged to the branch they have installed.
The announcement mentions how confusing the nomenclature is, but Steam still refers to branches as “betas” because that’s what a lot of the existing documentation uses, even though it’s just as common these days for branches to be used to provide access to old game versions.
And any time a film’s climactic moments are set to Bonnie Tyler’s “I need a hero”, it’s a treat. (See also: Short Circuit 2.)
Saints Row 3’s final mission used it too, for both of its possible variants. It worked way better than it had any right to.


I know CachyOS, at least, shows recent Arch announcements during the update process before installing anything. Unfortunately there’s been a recurring DDoS attack on Arch’s servers for months, so this check tends to fail and you aren’t always notified of breaking changes.


Hideo Kojima rewrote parts of Death Stranding 2 late in development because the beta testers were unanimous in praising it. He said something along the lines of if nobody hated it, he was playing things too safe.


NVCleanstall helps with the Nvidia telemetry/useless feature bloat on Windows as well as keeping drivers up-to-date. It’s absurd that a third-party program is necessary, but it’s a useful program for anyone still dual-booting Windows.


If there’s a breakthrough to make the technology cheaper, more efficient, and less polluting, I’m all for it even if I hate AI. It’s not like corporations are going to stop while they still see profits to be had. Pushing them towards better/less harmful options is likely the best we can do.


The good ol’ zero finger discount.


Taiwan being invaded would make the current component shortages look like nothing in comparison. TSMC fabricates the vast majority of high-end chips used by basically every computer and smartphone. They have a two-thirds market share while the next biggest player, Samsung, has around 10%, and Intel barely registers. If you want high-yield nanometer-scale precision manufacturing, TSMC is practically your only real choice.


Who amongst us hasn’t called for the extermination of marginalized ethnic groups after feeling a little economic anxiety?


I found the combat frustratingly bland, and Hello Games don’t seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don’t think they’ve added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead “approach and shoot at the player until you die” types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.


IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don’t care about reremovedtion.
For the latter I’ve heard (but wasn’t willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.


Your autocorrupt really likes automobiles, huh?


Your comment gives serious You Suck At Cooking vibes.
They’re both naked.
Blue Hedgehog took off his trademark shoes? AI has finally gone too far. You’ll be hearing from SEGA’s lawyers!
:P sends its regards.