While watching, I was thinking that roguelike could be a solution here. Cool to see that it’s actually working out.
If I remember right, Cataclysm: Dark Days Ahead is also stealth-y + a roguelike. Gonna have to try that again. I believe, I actually found it too tense last time around, but might’ve just been past-me. 🫠
I also have to say, I really hate that mark-enemies-manually feature. As the wisdom goes: “Given the opportunity, players will optimize the fun out of a game.”
Source
I’m that player. I will spend far too much time trying to mark any pixel of any enemy that shows up on my screen. It’s not fun, but I’ll do it anyways, because the game is telling me this is the big mission, this is where the prep work is important.
It also never made sense to me lore-wise. How can you be able to track people once they’re marked, but you can’t detect them without marking? Whatever technology you use to track their movement after marking, it has to be able to detect that movement without line of vision. If anything moves in the area, just show me that. 🤨




















Eh, they’re alright, but you can usually find something better on F-Droid. As far as I’m aware, they’re mostly the AOSP apps with slight tweaks, so they might look familiar
Apps where I use the default:
Where I didn’t write anything, there’s probably something better out there, but I rarely use these apps.
Apps which I’ve replaced: