

Human drivers can pull in environmental and other cues though, like “why is there daylight on the road inside a building?”


Human drivers can pull in environmental and other cues though, like “why is there daylight on the road inside a building?”


Isn’t Brit a British term originally? I’d guess that’d the reason it’s considered different


Isn’t the next line usually: “And then he picked up his hammer and saw”


Yeah, this seems more like marketers worrying about leaving money behind.
Any game where I can stop and think for a moment will work perfectly fine when I’m retired, from factorio to final fantasy.


I’m also curious what you ended up with
Sure, but this is Lemmy!
Goes on the bottom for that bite!
We once accidentally got a jar of crunchy peanut butter instead of smooth - didn’t check the label. Neither of us had time to go back to the store, so we decided the hell with it - put it in the blender, we’ll make it smooth.
Whipped peanut butter is amazing!
A bloody mary involves neither blood nor, in most cases, any Mary.
…toaster waffles? I’m trying to imagine unhinging my jaw enough to manage three full-sized waffles stacked…
Whichever one I want to taste more of on the next bite goes down!
Does nobody else flip their sandwiches over periodically like this?
Solo RPGs have been taking off for the last several years, but one area I don’t see getting much attention is superheroes. This makes some sense - how could you account for what bizarre ability someone might think up?
So, I’m taking a slightly different approach. - using a choose-your-own-adventure approach, let the players have more narrative control, and the system responds based on a situation’s general outcome, rather than choice by choice. The players get a general description of a situation, including any specific or general difficulty modifiers (and the group determines which ones apply), as well as any does or complications. Then the players decide how they use their abilities to address the situation, and roll to see how they did. Depending on what they tried (and how well it worked), they turn to another paragraph to see how the situation changes in response. For instance, when encountering a villain, you generally have options to try to quietly find out what they’re doing, try to prep an ambush, or confront them - and after, you have different options based on whether you drove them off (and whether you pursue), turned them, were beaten, etc.
I’ve been putting a starting adventure together based on Mutants and Masterminds’ “The Silver Storm” adventure. Most of the bones are there (around 30 pages atm), I’ve got a few paragraphs left to fill out and some sample characters to put together (so the players don’t have to generate their own if they’re in a hurry), and I’ll be ready to start play testing! (Okay, I’ve already been play testing, but I’ll be ready to test more!)


How are you all tracking what you eat? I’ve had some success with doing that before, but I did it with menu management that I can’t pull off easily now. Still, I feel like just knowing where I’m at each day would be helpful for me.


Is there any information about exercising in the cold vs when hot?


If I remember right, road damage goes up by either the square or the cube of vehicle weight. I like billwashere’s suggestion of taxing tire sales - and tax the very heavy tires that semis need proportionally to the damage they cause.
I wonder how that might have impacted our diet… American cuisine in general is often considered bland and tasteless, even though some specific foods of ours are very well regarded. Maybe because we’ve been sold food targeting the broadest market possible for decades, impacting our cultural flavors?
It’s not like it came with her!
Eternity? Marriage is only “til death do us part!”


…I’m going to go ahead and be against both bad ideas, myself.
“Hey, are you in-office today?”
Been asked several times as a newer employee on a hybrid schedule.
Also gives them a polite heads-up to expect a visitor.