

You can have all sorts of fun in “Advanced Options > Advanced Rendering Options.” The relevant settings for these are listed under “Rendering control.” I don’t believe you can disable mipmaps entirely, but using either Nearest Neighbor or Trilinear (according to preference) with 16x anisotropy (no point in going higher) will get rid of the obvious detail lines.
Note that nearest neighbor also affects things like lights and shadows, which might look pretty strange. The game is built with filtering in mind.





My personal bugbear is that there is no compositor-agnostic way to tell what workspace a window is located on. This means that taskbars cannot implement an “only show windows on the current workspace” setting, which frustrates me to no end. (Taskbars like the LXQt and XFCE panels still have the setting, but it does nothing.) There is not even any proposed protocol to support this, and acceptance and implementation would take years even if there were.
Integrated desktops like KDE probably roll their own custom implementation, but out in Labwc land I’m shit out of luck. (1 2 3 4)