I’m working on some models and have found that if I add an SVG modifier, Orca slices it beautifully. But I’d rather have the SVG’s “baked” in the model so it’s easier for others to download and freely share the STLs and print without a 3mf.

The problem is that if I put SVG image in Fusion and then export the model, when Orca renders the G-code, the quality is poor to bad. The same SVG added in Orca looks great.

STL with decal built into the STL geometry in Orca:

STL in Orca after “Preview” so you can see the layer lines:

The same file but applying the SVG as a modifier instead of it being part of the imported STL.

Does anyone have any suggestions on how I could get an STL to have the same quality as using a modifier? Or maybe a way to go backwards from gcode to STL so that I can share the higher quality version that Orca creates?

  • Blue_Morpho@lemmy.worldOP
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    2 hours ago

    The problem I’ve had with 3mfs is that if you don’t select “import geometry only”, you can get changes to a bunch of print settings that you don’t want changed. And if you import geometry only then the Orca modifiers aren’t imported.

    I want to make the file as easy to use for others. I’ve seen other kit card models with decals in the STL so I know it’s possible.

    I’ve used some of the tips in this thread and it’s helped my decals tremendously.