Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

  • 64bithero@lemmy.world
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    5 days ago

    May I remind you of that level with the slides … trying to 100 percent that was a motherfucker

    • otacon239@lemmy.world
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      5 days ago

      I was actually going to mention this. I think Spyro 2 really perfected this because I can 100% that one in about 1-2 weeks of casual play. The first one always looked and felt a bit unrefined and had a few too many rough edges compared to the second imho.

      • LiarAmongAll@lemmy.zip
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        5 days ago

        Third one was my jam, played that for years until my console finally died. Spyro was the shit, might have to give it another run through lol

        • otacon239@lemmy.world
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          5 days ago

          The remastered trilogy is true to form if you haven’t played it. Visuals are truly “as you remember it in your head”. Also fully remixed soundtrack you can choose to turn on or off. I loved the original and still prefer the new soundtrack.

    • DonkeyStar@lemmy.world
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      5 days ago

      Mine is the one with the supercharge roundabout to superglide to the opposite side of the castle.