F2P Diablo style mmorpg with a twist. Each year starts a new season. $20 buys you a character for the year, pick your own class, skills, stats and starting gear. Punishingly difficult, permadeath, maximum playtime of 30 hrs a month, META adjustments on the fly by devs every month. Play like a risk averse little bitch? Serious XP penalty. Get overconfident and die? Thats it your season is done. Why would you play that? SERIOUS prize money on the line for the characters that make the end game.
Theres free characters and no playtime limit on those but you get a randomly generated character with slower progression and a greatly reduced prize pool for the characters that go the distance.
Slot machines are random. What about what I said suggests random?
The idea is to have an RPG that makes you PUSH every second you’re on the battlefield. No Leroy Jenkins behavior, no grinding low xp mobs for hour after hour day after day.
I said slot machine mechanics, so heavily RNG. Video poker because video game that is more luck than skill. Either way, it’s gambling pure and simple when you add cash prizes with a mandatory buy-in.
F2P Diablo style mmorpg with a twist. Each year starts a new season. $20 buys you a character for the year, pick your own class, skills, stats and starting gear. Punishingly difficult, permadeath, maximum playtime of 30 hrs a month, META adjustments on the fly by devs every month. Play like a risk averse little bitch? Serious XP penalty. Get overconfident and die? Thats it your season is done. Why would you play that? SERIOUS prize money on the line for the characters that make the end game.
Theres free characters and no playtime limit on those but you get a randomly generated character with slower progression and a greatly reduced prize pool for the characters that go the distance.
so, a shit game with a slot machine mechanic… you invented video poker
Poker sounds more accurate than slots, as it is presumably a skill based game while also featuring quite a bit of luck in the random loot.
Slot machines are random. What about what I said suggests random?
The idea is to have an RPG that makes you PUSH every second you’re on the battlefield. No Leroy Jenkins behavior, no grinding low xp mobs for hour after hour day after day.
I said slot machine mechanics, so heavily RNG. Video poker because video game that is more luck than skill. Either way, it’s gambling pure and simple when you add cash prizes with a mandatory buy-in.