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Joined 1 year ago
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Cake day: June 6th, 2025

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  • arcterus@piefed.blahaj.zonetoMemes@sopuli.xyzCrazy how it does that
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    1 month ago

    Tbh them being nondeterministic is a big part of why they’re so unreliable. Like, maybe it’ll work fine for 9/10 people, but then there will be that one person whose home directory gets wiped for whatever reason. Or maybe it’ll do math right for those nine people, but then for that one person it’ll say 1 + 1 = 11.

    You’re basically gambling if you don’t verify the answers.








  • I think this is true for all games that access the internet. However, it seems an especially large number of Chinese games that make it to the West require an internet connection to function. Sometimes it makes sense (multiplayer mechanics, gacha, etc.), sometimes it doesn’t at all (some relatively popular single-player RPGs with no online play require a connection just to make a save file, for example).

    This is just to say I understand people being concerned if all they see are these Chinese online-required games everywhere when they can also find some random completely offline game made in America, Europe, Japan, etc. just as easily (or even a game with an optional online mode that can be disabled without the game breaking).


  • Shouldn’t my obvious willingness to engage with people about this topic serve as some sort of indicator that I’m serious and not “drive by”?

    Shouldn’t the fact that I’m not being rude or crass like the other poster you brought up (to achieve rhetorical ends I’m not exactly clear on!) be an indicator that my input should be taken seriously?

    Given that you replied quite positively to the dude who wrote about the maintainers being “cucks” and keep talking about the “perverse incentives of rust,” the answer is no.

    I’m going to block you now, byebye.


  • The requirements are not at all strict. Submit even one bug report or issue, or do literally anything positive rather than show up for the first time and whine about the management of the project or whatever out of nowhere and then maybe people will take your opinion more seriously.

    The threads are indeed filled with people like you given that in a number of your posts you went and complained about Rust as a whole. This is ignoring that the other highly upvoted (license-related) top-level post in this very thread (before it got deleted by mods) called the project maintainers cucks and so on.

    Anyway, now I’m actually done.




  • arcterus@piefed.blahaj.zonetomemes@lemmy.worldW Celsius
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    2 months ago

    Yeah, obviously isn’t the case everywhere, but I think such extreme temperature ranges are kind of rare (excluding random one-off days that are super cold or hot for whatever reason).

    For places that get super cold (like below 0F a lot), generally Celsius probably makes more sense in terms of scaling.



  • In a recent analysis, Adam Harvey found that among the 999 most popular crates on crates.io, around 17% contained code that do not match their code repository.

    17%!

    Let me rephrase this, 17% of the most popular Rust packages contain code that virtually nobody knows what it does (I can’t imagine about the long tail which receives less attention).

    Given that he lied about the results of the analysis he is using to prove his point, I find it hard to trust anything in this article.

    In the analysis, Harvey said only 8 repositories did not match their upstream repos. The other problems were issues like not including the VCS info, squashing history, etc.

    EDIT: Also, I just noticed that he called it a “recent” analysis. It’s roughly a two year old analysis. I expect things have improved a bit since then, especially since part of the problem was packaging using older versions of Cargo.