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Cake day: November 21st, 2025

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  • Führer might only mean leader in Germany, but it’s rarely used outside of refering to Hitler nowadays.

    Leader, in modern German, would be translated as “Anführer”, not “Führer” specifically because of the connotations. Also, using the term fuhrer in English, instead of translating as leader, clearly means it’s being used as a title, rather than a factual descriptor of what he was.

    You can use Führer in context, but as it’s a title that was specifically created by and for Hitler, and never used before or since, it’s generally not used as a title for him, because people don’t want to give him the post mortem respect of addressing him by this title.

    And for context, the entire German language Wikipedia entry of Hitler, calls Hitler Führer a total of 17 times. 8 of those are in direct quotes, 3 in indirect quotes, 2 of them are describing his official title “Führer und Reichsanzler” (outside of quotes only, to prevent double counting), 2 use the literal meaning of “leader” in the context of the party, NOT his title as dictator, 2 of them are talking about how he saw himself, and one is drawing a linguistic analogous link between “Führer” and “Geführten” (Leader and Followers).

    Outside of quotes, there is not a single use of the term “Der Führer” as an actual honorific title (“The Führer”) for Hitler in the entire German language Wikipedia page (which is 30-40k words long).




  • Devial@discuss.onlinetoGames@lemmy.worldGaming Pet Peeves
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    5 days ago

    I mean that is kinda exactly what the developers want to provoke with timed dialogue choices. Timed dialogue choices are a game design mechanic to try and get a player to answer on instinct/gut feeling, rather than over analysing and trying to optimise the dialogue.

    You not getting to think about it long is very much the intended effect, and allowing a pause would entirely defeat it.

    There are of course definite accessibility concerns that should be considered and worked around, such as people with dyslexia who may not be able to properly parse the dialogue options before the timer runs out, but as a game mechanic I think forcing the player to pick on instinct definitely has merit. It helps make the game more immersive, because it puts you under the same pressure to react as your character is in the story right now, and it can lead to more interesting and ultimately enjoyable games by forcing players to potentially make a mistake, and having to find out a way to deal with the fallout.


  • Devial@discuss.onlinetoGames@lemmy.worldGaming Pet Peeves
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    5 days ago

    Games that don’t allow you to pause and skip cutscenes.

    I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

    Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

    If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.


  • In general it can be said that poor people do not have the capital to make upfront investments which become profitable over time. Not even just literal investing, but investing in things like a more fuel efficient car, upgrading the insulation in your house/apartment to save on heating, buying non-perishables in bulk when there’s a good deal, buying a dish washer instead of hand washing…

    So many things that let you save tons of money in the long run, require relatively large upfront investments, that poor people can’t afford. That’s a big reason why poverty can be such an insidious vicious loop, that can be extremely hard to escape from.

    Two identical households, with identical income could have vastly different financial situations, just based on if their income was previously low, and they weren’t able to afford any of these investments, vs. If their income was previously high, having allowed them to previously make these large investments to reduce their long term monthly costs, and secure enough liquidity to be able to continue occasionally making these investments.


  • I think the primary distinction is that a weapon in a criminal context is typically something that is used to threaten/coerce someone, or to enable you to cause (more/more severe) physical harm/incapacitation in a physical altercation.

    Date rape drugs aren’t used to threaten/coerce people, and whilst they can cause harm, it is generally not the intended goal when someone uses them. And intent/willingness to use a weapon to physically harm someone, in my opinion, is a relevant distinction to relatively “”“peacefully”“” knocking someone out. Of course committing date rape is still an utterly horrific thing, and people who do it should be charged and held accountable to the fullest extent of justice, but it is still different from threatening someone with a weapon and forcing yourself on them. (Also, whilst I have no actual data on this, it seems logical to me that a conscious victim is far more likely to receive (more serious) injuries as they struggle, vs. an unconscious one)

    So whilst I agree that classifying date rape drugs as weapons is a good move, there definitely are relevant distinctions as to why drugs are typically not considered weapons.


  • “They’re extradonarily narrow” whilst literally talking about an apple patent that covers ANY type of digital display device whatsoever that has rounded corners.

    That’s not even close to “extremely narrow” in scope.

    Extremely narrow in scope would be defining a certain radius of curvature (within a small +/- range), in combination with an aspect ratio (again, with a small +/- margin) and for a specific class of screen.

    That would be an adequately and acceptably narrow design patent.

    And on top, there needs to be a limitation on design patents (any patents, frankly) that makes them unenforceable if the holder of the patent hasn’t had a product matching the patent on the marker for several years, and isn’t currently and actively working on R&D to develop such a product. (With some common sense clauses to prevent abuse, such as ordering one employee to spend 5 minutes a month working on a concept so that you’re technically perpetually engaged in R&D, or listing a depreciated product for an absurdly high price that no one will ever pay, so you can say technically it’s still on the market without needing to actually still manufacturer/support it).

    Though I’d be happy to hear counter arguments for why this would be a bad idea.